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Venonat Moves & Learnsetin Pokémon Emerald Legacy

bugpoison36 total moves

Complete moveset and learnset for Venonat in Pokémon Emerald Legacy. Learn which moves Venonat can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
18
TM/HM
0
Move Tutor
5
Egg Moves
36
Total

Level Up Moves (13)

Moves that Venonat learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
DisableLevel: 1normal
08520
Psychically disables one of the foe's moves.
ForesightLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
SupersonicLevel: 9normal
07020
Emits bizarre sound waves that may confuse the foe.
Leech LifeLevel: 13bug
4010025
An attack that steals half the damage inflicted.
Poison PowderLevel: 17poison
08535
Scatters a toxic powder that may poison the foe.
Leech LifeLevel: 20bug
4010025
An attack that steals half the damage inflicted.
Stun SporeLevel: 23grass
07530
Scatters a powder that may paralyze the foe.
PsybeamLevel: 27psychic
6510020
Fires a peculiar ray that may confuse the foe.
Sleep PowderLevel: 33grass
07515
Scatters a powder that may cause the foe to sleep.
Signal BeamLevel: 39bug
8510015
A strange beam attack that may confuse the foe.
Sludge BombLevel: 43poison
9510015
Sludge is hurled to inflict damage. May also poison.
PsychicLevel: 50psychic
9010015
A powerful psychic attack that may lower SP. DEF.

Egg Moves (5)

Moves that Venonat can learn through breeding with compatible Pokémon.

Baton Passnormal
0040
Switches out the user while keeping effects in play.
Screechnormal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Giga Draingrass
7510015
An attack that steals half the damage inflicted.
Signal Beambug
8510015
A strange beam attack that may confuse the foe.

TM/HM Moves (18)

Moves that Venonat can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.