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Umbreon Moves & Learnsetin Pokémon Emerald Legacy

dark34 total moves

Complete moveset and learnset for Umbreon in Pokémon Emerald Legacy. Learn which moves Umbreon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (12)

Moves that Umbreon learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
Helping HandLevel: 1normal
010020
Boosts the power of the recipient's moves.
CurseLevel: 1normal
0010
A move that functions differently for GHOSTS.
Sand AttackLevel: 8ground
010015
Reduces the foe's accuracy by hurling sand in its face.
PursuitLevel: 16dark
4010020
Inflicts bad damage if used on a foe switching out.
Quick AttackLevel: 23normal
4010030
An extremely fast attack that always strikes first.
Confuse RayLevel: 30ghost
010010
A sinister ray that confuses the foe.
Faint AttackLevel: 36dark
70020
Draws the foe close, then strikes without fail.
Mean LookLevel: 42normal
01005
Fixes the foe with a mean look that prevents escape.
ScreechLevel: 47normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
MoonlightLevel: 52normal
005
Restores HP. The amount varies with the weather.

TM/HM Moves (22)

Moves that Umbreon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.