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Typhlosion Moves & Learnsetin Pokémon Emerald Legacy

fire37 total moves

Complete moveset and learnset for Typhlosion in Pokémon Emerald Legacy. Learn which moves Typhlosion can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (13)

Moves that Typhlosion learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
SmokescreenLevel: 6normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
EmberLevel: 12fire
4010025
A weak fire attack that may inflict a burn.
Quick AttackLevel: 19normal
4010030
An extremely fast attack that always strikes first.
Flame WheelLevel: 24fire
6510025
A fiery charge attack that may inflict a burn.
FlamethrowerLevel: 31fire
9510015
A powerful fire attack that may inflict a burn.
SwiftLevel: 40normal
60020
Sprays star-shaped rays that never miss.
Heat WaveLevel: 45fire
10010010
Exhales a hot breath on the foe. May inflict a burn.
Fire BlastLevel: 50fire
120855
Incinerates everything it strikes. May cause a burn.
EruptionLevel: 60fire
1501005
The higher the user's HP, the more damage caused.

TM/HM Moves (24)

Moves that Typhlosion can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.