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Tropius Moves & Learnsetin Pokémon Emerald Legacy

grassflying44 total moves

Complete moveset and learnset for Tropius in Pokémon Emerald Legacy. Learn which moves Tropius can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
25
TM/HM
0
Move Tutor
6
Egg Moves
44
Total

Level Up Moves (13)

Moves that Tropius learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
GustLevel: 1flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Razor LeafLevel: 11grass
559525
Cuts the enemy with leaves. High critical-hit ratio.
WhirlwindLevel: 14normal
010020
Blows away the foe with wind and ends the battle.
StompLevel: 17normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Sweet ScentLevel: 21normal
010020
Allures the foe to reduce evasiveness.
Magical LeafLevel: 24grass
60020
Attacks with a strange leaf that cannot be evaded.
Sunny DayLevel: 27fire
0010
Boosts the power of FIRE- type moves for 5 turns.
Air CutterLevel: 30flying
659525
Hacks with razorlike wind. High critical-hit ratio.
GrowthLevel: 33normal
0040
Forces the body to grow and heightens SP. ATK.
Body SlamLevel: 37normal
8510015
A full-body slam that may cause paralysis.
Solar BeamLevel: 41grass
12010010
Absorbs light in one turn, then attacks next turn.
SynthesisLevel: 45grass
005
Restores HP. The amount varies with the weather.

Egg Moves (6)

Moves that Tropius can learn through breeding with compatible Pokémon.

Headbuttnormal
7010015
A ramming attack that may cause flinching.
Slamnormal
8010020
Slams the foe with a long tail, vine, etc.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Razor Windflying
3510015
Traps and hurts the foe in a windstorm for 2 to 5 turns.
Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Nature Powernormal
09520
The type of attack varies depending on the location.

TM/HM Moves (25)

Moves that Tropius can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.