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Torkoal Moves & Learnsetin Pokémon Emerald Legacy

fire40 total moves

Complete moveset and learnset for Torkoal in Pokémon Emerald Legacy. Learn which moves Torkoal can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
20
TM/HM
0
Move Tutor
3
Egg Moves
40
Total

Level Up Moves (17)

Moves that Torkoal learns naturally as it levels up.

WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise DEFENSE.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
SmokescreenLevel: 1normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
SmogLevel: 4poison
2010020
An exhaust-gas attack that may also poison.
CurseLevel: 7normal
0010
A move that functions differently for GHOSTS.
Fire SpinLevel: 14fire
3510015
Traps the foe in a ring of fire for 2 to 5 turns.
YawnLevel: 18normal
010010
Lulls the foe into yawning, then sleeping next turn.
Body SlamLevel: 20normal
8510015
A full-body slam that may cause paralysis.
Sunny DayLevel: 24fire
0010
Boosts the power of FIRE- type moves for 5 turns.
ProtectLevel: 27normal
0010
Evades attack, but may fail if used in succession.
Heat WaveLevel: 30fire
10010010
Exhales a hot breath on the foe. May inflict a burn.
Slack OffLevel: 33normal
010010
Slacks off and restores half the maximum HP.
AmnesiaLevel: 37psychic
0020
Forgets about something and sharply raises SP. DEF.
Iron DefenseLevel: 40steel
0015
Hardens the body's surface to sharply raise DEFENSE.
FlamethrowerLevel: 42fire
9510015
A powerful fire attack that may inflict a burn.
FlailLevel: 45normal
110015
Inflicts more damage when the user's HP is down.
OverheatLevel: 50fire
140905
Allows a full-power attack, but sharply lowers SP. ATK.

Egg Moves (3)

Moves that Torkoal can learn through breeding with compatible Pokémon.

Eruptionfire
1501005
The higher the user's HP, the more damage caused.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Sleep Talknormal
0010
Uses an available move randomly while asleep.

TM/HM Moves (20)

Moves that Torkoal can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.