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Teddiursa Moves & Learnsetin Pokémon Emerald Legacy

normal45 total moves

Complete moveset and learnset for Teddiursa in Pokémon Emerald Legacy. Learn which moves Teddiursa can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
25
TM/HM
0
Move Tutor
9
Egg Moves
45
Total

Level Up Moves (11)

Moves that Teddiursa learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
LickLevel: 7ghost
4010030
Licks with a long tongue to injure. May also paralyze.
Fury SwipesLevel: 13normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Fake TearsLevel: 19dark
010020
Feigns crying to sharply lower the foe's SP. DEF.
Faint AttackLevel: 22dark
70020
Draws the foe close, then strikes without fail.
RestLevel: 29psychic
0010
The user sleeps for 2 turns, restoring HP and status.
SlashLevel: 33normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
SnoreLevel: 40normal
6010020
A loud attack that can be used only while asleep.
SubmissionLevel: 44fighting
9010025
A reckless body slam that also hurts the user.
ThrashLevel: 49normal
10010020
A rampage of 2 to 3 turns that confuses the user.

Egg Moves (9)

Moves that Teddiursa can learn through breeding with compatible Pokémon.

Crunchdark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Take Downnormal
9510020
A reckless charge attack that also hurts the user.
Seismic Tossfighting
110020
Inflicts damage identical to the user's level.
Counterfighting
110020
Retaliates any physical hit with double the power.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Metal Clawsteel
609535
A claw attack that may raise the user's ATTACK.
Fake Tearsdark
010020
Feigns crying to sharply lower the foe's SP. DEF.
Yawnnormal
010010
Lulls the foe into yawning, then sleeping next turn.
Sleep Talknormal
0010
Uses an available move randomly while asleep.

TM/HM Moves (25)

Moves that Teddiursa can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.