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Tauros Moves & Learnsetin Pokémon Emerald Legacy

normal41 total moves

Complete moveset and learnset for Tauros in Pokémon Emerald Legacy. Learn which moves Tauros can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
29
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (12)

Moves that Tauros learns naturally as it levels up.

RefreshLevel: 1normal
010020
Heals poisoning, paralysis, or a burn.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Tail WhipLevel: 4normal
010030
Wags the tail to lower the foe's DEFENSE.
RageLevel: 8normal
2010020
Raises the user's ATTACK every time it is hit.
Horn AttackLevel: 13normal
6510025
Jabs the foe with sharp horns.
Scary FaceLevel: 19normal
09010
Frightens with a scary face to sharply reduce SPEED.
PursuitLevel: 22dark
4010020
Inflicts bad damage if used on a foe switching out.
HeadbuttLevel: 26normal
7010015
A ramming attack that may cause flinching.
RestLevel: 30psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 36normal
9510020
A reckless charge attack that also hurts the user.
ThrashLevel: 43normal
10010020
A rampage of 2 to 3 turns that confuses the user.
Double EdgeLevel: 50normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (29)

Moves that Tauros can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.