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Tangela Moves & Learnsetin Pokémon Emerald Legacy

grass40 total moves

Complete moveset and learnset for Tangela in Pokémon Emerald Legacy. Learn which moves Tangela can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
20
TM/HM
0
Move Tutor
7
Egg Moves
40
Total

Level Up Moves (13)

Moves that Tangela learns naturally as it levels up.

IngrainLevel: 1grass
010020
Lays roots that restore HP. The user can't switch out.
ConstrictLevel: 1normal
4010035
Constricts to inflict pain. May lower SPEED.
Sleep PowderLevel: 4grass
07515
Scatters a powder that may cause the foe to sleep.
Vine WhipLevel: 7grass
4010025
Strikes the foe with slender, whiplike vines.
AbsorbLevel: 10grass
3010025
An attack that absorbs half the damage inflicted.
GrowthLevel: 13normal
0040
Forces the body to grow and heightens SP. ATK.
Poison PowderLevel: 15poison
08535
Scatters a toxic powder that may poison the foe.
Mega DrainLevel: 22grass
5010025
An attack that absorbs half the damage inflicted.
TickleLevel: 28normal
010020
Makes the foe laugh to lower ATTACK and DEFENSE.
Giga DrainLevel: 31grass
7510015
An attack that steals half the damage inflicted.
Stun SporeLevel: 37grass
07530
Scatters a powder that may paralyze the foe.
Body SlamLevel: 40normal
8510015
A full-body slam that may cause paralysis.
BindLevel: 46normal
3510020
Binds and squeezes the foe for 2 to 5 turns.

Egg Moves (7)

Moves that Tangela can learn through breeding with compatible Pokémon.

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Confusionpsychic
5010025
A psychic attack that may cause confusion.
Mega Draingrass
5010025
An attack that absorbs half the damage inflicted.
Reflectpsychic
0020
Creates a wall of light that weakens physical attacks.
Amnesiapsychic
0020
Forgets about something and sharply raises SP. DEF.
Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Nature Powernormal
09520
The type of attack varies depending on the location.

TM/HM Moves (20)

Moves that Tangela can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.