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Swinub Moves & Learnsetin Pokémon Emerald Legacy
iceground• 41 total moves
Complete moveset and learnset for Swinub in Pokémon Emerald Legacy. Learn which moves Swinub can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
10
Level Up
23
TM/HM
0
Move Tutor
8
Egg Moves
41
Total
Level Up Moves (10)
Moves that Swinub learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Odor SleuthLevel: 1Odor Sleuth | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| Powder SnowLevel: 10Powder Snow | ice | 40 | 100 | 25 | ||
| Blasts the foe with a snowy gust. May cause freezing. | ||||||
| EndureLevel: 17Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Icy WindLevel: 21Icy Wind | ice | 55 | 95 | 20 | ||
| A chilling attack that lowers the foe's SPEED. | ||||||
| Take DownLevel: 28Take Down | normal | 95 | 100 | 20 | ||
| A reckless charge attack that also hurts the user. | ||||||
| MistLevel: 34Mist | ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | ||||||
| EarthquakeLevel: 39Earthquake | ground | 100 | 100 | 10 | ||
| A powerful quake, but has no effect on flying foes. | ||||||
| AmnesiaLevel: 45Amnesia | psychic | 0 | 0 | 20 | ||
| Forgets about something and sharply raises SP. DEF. | ||||||
| BlizzardLevel: 50Blizzard | ice | 120 | 70 | 5 | ||
| Hits the foe with an icy storm that may freeze it. |
Egg Moves (8)
Moves that Swinub can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Take DownTake Down | normal | 95 | 100 | 20 | |
| A reckless charge attack that also hurts the user. | |||||
| BiteBite | dark | 60 | 100 | 25 | |
| Bites with vicious fangs. May cause flinching. | |||||
| Body SlamBody Slam | normal | 85 | 100 | 15 | |
| A full-body slam that may cause paralysis. | |||||
| Rock SlideRock Slide | rock | 80 | 95 | 15 | |
| Large boulders are hurled. May cause flinching. | |||||
| Ancient PowerAncient Power | rock | 60 | 100 | 10 | |
| An attack that may raise all stats. | |||||
| Mud ShotMud Shot | ground | 55 | 95 | 15 | |
| Hurls mud at the foe and reduces SPEED. | |||||
| Icicle SpearIcicle Spear | ice | 25 | 100 | 25 | |
| Attacks the foe by firing 2 to 5 icicles in a row. | |||||
| Double EdgeDouble Edge | normal | 120 | 100 | 15 | |
| A life-risking tackle that also hurts the user. |
TM/HM Moves (23)
Moves that Swinub can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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