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Swinub Moves & Learnsetin Pokémon Emerald Legacy

iceground41 total moves

Complete moveset and learnset for Swinub in Pokémon Emerald Legacy. Learn which moves Swinub can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
23
TM/HM
0
Move Tutor
8
Egg Moves
41
Total

Level Up Moves (10)

Moves that Swinub learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Odor SleuthLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
Powder SnowLevel: 10ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
EndureLevel: 17normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Icy WindLevel: 21ice
559520
A chilling attack that lowers the foe's SPEED.
Take DownLevel: 28normal
9510020
A reckless charge attack that also hurts the user.
MistLevel: 34ice
0030
Creates a mist that stops reduction of abilities.
EarthquakeLevel: 39ground
10010010
A powerful quake, but has no effect on flying foes.
AmnesiaLevel: 45psychic
0020
Forgets about something and sharply raises SP. DEF.
BlizzardLevel: 50ice
120705
Hits the foe with an icy storm that may freeze it.

Egg Moves (8)

Moves that Swinub can learn through breeding with compatible Pokémon.

Take Downnormal
9510020
A reckless charge attack that also hurts the user.
Bitedark
6010025
Bites with vicious fangs. May cause flinching.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Rock Sliderock
809515
Large boulders are hurled. May cause flinching.
Ancient Powerrock
6010010
An attack that may raise all stats.
Mud Shotground
559515
Hurls mud at the foe and reduces SPEED.
Icicle Spearice
2510025
Attacks the foe by firing 2 to 5 icicles in a row.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (23)

Moves that Swinub can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.