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Swampert Moves & Learnsetin Pokémon Emerald Legacy

waterground45 total moves

Complete moveset and learnset for Swampert in Pokémon Emerald Legacy. Learn which moves Swampert can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (17)

Moves that Swampert learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Mud SlapLevel: 1ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Mud SlapLevel: 6ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
BideLevel: 15normal
110010
Endures attack for 2 turns to retaliate double.
Mud ShotLevel: 16ground
559515
Hurls mud at the foe and reduces SPEED.
ForesightLevel: 20normal
010040
Negates the foe's efforts to heighten evasiveness.
Bubble BeamLevel: 21water
6510020
Forcefully sprays bubbles that may lower SPEED.
Mud SportLevel: 25ground
010015
Covers the user in mud to raise electrical resistance.
Take DownLevel: 31normal
9510020
A reckless charge attack that also hurts the user.
Muddy WaterLevel: 36water
859515
Attacks with muddy water. May lower speed.
ProtectLevel: 46normal
0010
Evades attack, but may fail if used in succession.
EarthquakeLevel: 48ground
10010010
A powerful quake, but has no effect on flying foes.
Hydro PumpLevel: 50water
120855
Blasts water at high power to strike the foe.
EndeavorLevel: 53normal
11005
Gains power if the user's HP is lower than the foe's HP.

TM/HM Moves (28)

Moves that Swampert can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.