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Swablu Moves & Learnsetin Pokémon Emerald Legacy

normalflying38 total moves

Complete moveset and learnset for Swablu in Pokémon Emerald Legacy. Learn which moves Swablu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
19
TM/HM
0
Move Tutor
4
Egg Moves
38
Total

Level Up Moves (15)

Moves that Swablu learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
AstonishLevel: 8ghost
5010015
An attack that may shock the foe into flinching.
SingLevel: 11normal
05515
A soothing song lulls the foe into a deep slumber.
Fury AttackLevel: 13normal
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
Air CutterLevel: 16flying
659525
Hacks with razorlike wind. High critical-hit ratio.
SafeguardLevel: 19normal
0025
A mystical force prevents all status problems.
MistLevel: 23ice
0030
Creates a mist that stops reduction of abilities.
Take DownLevel: 26normal
9510020
A reckless charge attack that also hurts the user.
Heal BellLevel: 29normal
005
Chimes soothingly to heal all status abnormalities.
RefreshLevel: 32normal
010020
Heals poisoning, paralysis, or a burn.
Mirror MoveLevel: 38flying
0020
Counters the foe's attack with the same move.
Feather DanceLevel: 42flying
010015
Envelops the foe with down to sharply reduce ATTACK.
Sky AttackLevel: 45flying
120855
Strikes from above with devastating power.
Perish SongLevel: 48normal
005
Any POKéMON hearing this song faints in 3 turns.

Egg Moves (4)

Moves that Swablu can learn through breeding with compatible Pokémon.

Agilitypsychic
0030
Relaxes the body to sharply boost SPEED.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Ragenormal
2010020
Raises the user's ATTACK every time it is hit.

TM/HM Moves (19)

Moves that Swablu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.