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Suicune Moves & Learnsetin Pokémon Emerald Legacy

water40 total moves

Complete moveset and learnset for Suicune in Pokémon Emerald Legacy. Learn which moves Suicune can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (12)

Moves that Suicune learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
MistLevel: 1ice
0030
Creates a mist that stops reduction of abilities.
Bubble BeamLevel: 11water
6510020
Forcefully sprays bubbles that may lower SPEED.
Rain DanceLevel: 21water
0010
Boosts the power of WATER- type moves for 5 turns.
GustLevel: 31flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Ice BeamLevel: 41ice
9510015
Blasts the foe with an icy beam that may freeze it.
ExtrasensoryLevel: 51psychic
8010030
Attacks with a peculiar power. May cause flinching.
Mirror CoatLevel: 61psychic
110020
Counters the foe's special attack at double the power.
Hydro PumpLevel: 71water
120855
Blasts water at high power to strike the foe.
Light ScreenLevel: 81psychic
0030
Creates a wall of light that lowers SP. ATK damage.
Calm MindLevel: 91psychic
0020
Raises SP. ATK and SP. DEF by focusing the mind.

TM/HM Moves (28)

Moves that Suicune can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.