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Starmie Moves & Learnsetin Pokémon Emerald Legacy

waterpsychic42 total moves

Complete moveset and learnset for Starmie in Pokémon Emerald Legacy. Learn which moves Starmie can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (17)

Moves that Starmie learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 1normal
2010040
Spins the body at high speed to strike the foe.
RecoverLevel: 1normal
005
Recovers up to half the user's maximum HP.
SwiftLevel: 1normal
60020
Sprays star-shaped rays that never miss.
Water GunLevel: 6water
4010025
Squirts water to attack the foe.
Rapid SpinLevel: 9normal
2010040
Spins the body at high speed to strike the foe.
CamouflageLevel: 14normal
010020
Alters the POKéMON's type depending on the location.
RecoverLevel: 18normal
005
Recovers up to half the user's maximum HP.
SwiftLevel: 22normal
60020
Sprays star-shaped rays that never miss.
Bubble BeamLevel: 25water
6510020
Forcefully sprays bubbles that may lower SPEED.
Light ScreenLevel: 30psychic
0030
Creates a wall of light that lowers SP. ATK damage.
Confuse RayLevel: 33ghost
010010
A sinister ray that confuses the foe.
MinimizeLevel: 35normal
0020
Minimizes the user's size to raise evasiveness.
PsychicLevel: 37psychic
9010015
A powerful psychic attack that may lower SP. DEF.
Cosmic PowerLevel: 41psychic
0020
Raises DEFENSE and SP. DEF with a mystic power.
Hydro PumpLevel: 46water
120855
Blasts water at high power to strike the foe.
RefreshLevel: 55normal
010020
Heals poisoning, paralysis, or a burn.

TM/HM Moves (25)

Moves that Starmie can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.