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Spoink Moves & Learnsetin Pokémon Emerald Legacy

psychic44 total moves

Complete moveset and learnset for Spoink in Pokémon Emerald Legacy. Learn which moves Spoink can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
25
TM/HM
0
Move Tutor
4
Egg Moves
44
Total

Level Up Moves (15)

Moves that Spoink learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
TackleLevel: 5normal
3510035
Charges the foe with a full- body tackle.
ConfusionLevel: 8psychic
5010025
A psychic attack that may cause confusion.
Odor SleuthLevel: 11normal
010040
Negates the foe's efforts to heighten evasiveness.
Confuse RayLevel: 15ghost
010010
A sinister ray that confuses the foe.
Psych UpLevel: 18normal
0010
Copies the foe's effect(s) and gives to the user.
PsybeamLevel: 22psychic
6510020
Fires a peculiar ray that may confuse the foe.
BarrierLevel: 25psychic
0030
Creates a barrier that sharply raises DEFENSE.
Magic CoatLevel: 28psychic
010015
Reflects special effects back to the attacker.
RestLevel: 32psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 32normal
0010
Uses an available move randomly while asleep.
PsychicLevel: 36psychic
9010015
A powerful psychic attack that may lower SP. DEF.
BounceLevel: 40flying
859015
Bounces up, then down the next turn. May paralyze.
YawnLevel: 45normal
010010
Lulls the foe into yawning, then sleeping next turn.
Skill SwapLevel: 48psychic
010010
The user swaps special abilities with the target.

Egg Moves (4)

Moves that Spoink can learn through breeding with compatible Pokémon.

Future Sightpsychic
12010015
Heightens inner power to strike 2 turns later.
Extrasensorypsychic
8010030
Attacks with a peculiar power. May cause flinching.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.
Trickpsychic
010010
Tricks the foe into trading held items.

TM/HM Moves (25)

Moves that Spoink can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Spoink Moves & Learnset | Emerald Legacy