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Spinda Moves & Learnsetin Pokémon Emerald Legacy

normal49 total moves

Complete moveset and learnset for Spinda in Pokémon Emerald Legacy. Learn which moves Spinda can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
28
TM/HM
0
Move Tutor
8
Egg Moves
49
Total

Level Up Moves (13)

Moves that Spinda learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
UproarLevel: 5normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
Faint AttackLevel: 12dark
70020
Draws the foe close, then strikes without fail.
PsybeamLevel: 16psychic
6510020
Fires a peculiar ray that may confuse the foe.
HypnosisLevel: 19psychic
06020
A hypnotizing move that may induce sleep.
Dizzy PunchLevel: 22normal
7010015
A rhythmic punch that may confuse the foe.
Teeter DanceLevel: 26normal
010020
Confuses all POKéMON on the scene.
Psych UpLevel: 29normal
0010
Copies the foe's effect(s) and gives to the user.
Petal DanceLevel: 32grass
10010020
A rampage of 2 to 3 turns that confuses the user.
ThrashLevel: 35normal
10010020
A rampage of 2 to 3 turns that confuses the user.
OutrageLevel: 39dragon
11010015
A rampage of 2 to 3 turns that confuses the user.
FlailLevel: 44normal
110015
Inflicts more damage when the user's HP is down.
Double EdgeLevel: 49normal
12010015
A life-risking tackle that also hurts the user.

Egg Moves (8)

Moves that Spinda can learn through breeding with compatible Pokémon.

Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Rock Sliderock
809515
Large boulders are hurled. May cause flinching.
Assistnormal
010020
Attacks randomly with one of the partner's moves.
Disablenormal
08520
Psychically disables one of the foe's moves.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Wishnormal
010010
A wish that restores HP. It takes time to work.
Trickpsychic
010010
Tricks the foe into trading held items.
Smelling Saltnormal
7510015
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (28)

Moves that Spinda can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.