Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Spinarak Moves & Learnsetin Pokémon Emerald Legacy

bugpoison37 total moves

Complete moveset and learnset for Spinarak in Pokémon Emerald Legacy. Learn which moves Spinarak can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
18
TM/HM
0
Move Tutor
7
Egg Moves
37
Total

Level Up Moves (12)

Moves that Spinarak learns naturally as it levels up.

Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
String ShotLevel: 1bug
09540
Binds the foe with string to reduce its SPEED.
Scary FaceLevel: 6normal
09010
Frightens with a scary face to sharply reduce SPEED.
ConstrictLevel: 11normal
4010035
Constricts to inflict pain. May lower SPEED.
Night ShadeLevel: 17ghost
110015
Inflicts damage identical to the user's level.
TwineedleLevel: 21bug
4010020
Stingers on the forelegs jab the foe twice.
Leech LifeLevel: 25bug
4010025
An attack that steals half the damage inflicted.
Spider WebLevel: 34bug
010010
Ensnares the foe to stop it from fleeing or switching.
Giga DrainLevel: 39grass
7510015
An attack that steals half the damage inflicted.
MegahornLevel: 43bug
1208510
A brutal ramming attack using out-thrust horns.
AgilityLevel: 53psychic
0030
Relaxes the body to sharply boost SPEED.
PsychicLevel: 63psychic
9010015
A powerful psychic attack that may lower SP. DEF.

Egg Moves (7)

Moves that Spinarak can learn through breeding with compatible Pokémon.

Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Disablenormal
08520
Psychically disables one of the foe's moves.
Sonic Boomnormal
110020
Launches shock waves that always inflict 20 HP damage.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Signal Beambug
8510015
A strange beam attack that may confuse the foe.

TM/HM Moves (18)

Moves that Spinarak can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.