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Spinarak Moves & Learnsetin Pokémon Emerald Legacy
bugpoison• 37 total moves
Complete moveset and learnset for Spinarak in Pokémon Emerald Legacy. Learn which moves Spinarak can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
12
Level Up
18
TM/HM
0
Move Tutor
7
Egg Moves
37
Total
Level Up Moves (12)
Moves that Spinarak learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Poison StingLevel: 1Poison Sting | poison | 30 | 100 | 35 | ||
| A toxic attack with barbs, etc., that may poison. | ||||||
| String ShotLevel: 1String Shot | bug | 0 | 95 | 40 | ||
| Binds the foe with string to reduce its SPEED. | ||||||
| Scary FaceLevel: 6Scary Face | normal | 0 | 90 | 10 | ||
| Frightens with a scary face to sharply reduce SPEED. | ||||||
| ConstrictLevel: 11Constrict | normal | 40 | 100 | 35 | ||
| Constricts to inflict pain. May lower SPEED. | ||||||
| Night ShadeLevel: 17Night Shade | ghost | 1 | 100 | 15 | ||
| Inflicts damage identical to the user's level. | ||||||
| TwineedleLevel: 21Twineedle | bug | 40 | 100 | 20 | ||
| Stingers on the forelegs jab the foe twice. | ||||||
| Leech LifeLevel: 25Leech Life | bug | 40 | 100 | 25 | ||
| An attack that steals half the damage inflicted. | ||||||
| Spider WebLevel: 34Spider Web | bug | 0 | 100 | 10 | ||
| Ensnares the foe to stop it from fleeing or switching. | ||||||
| Giga DrainLevel: 39Giga Drain | grass | 75 | 100 | 15 | ||
| An attack that steals half the damage inflicted. | ||||||
| MegahornLevel: 43Megahorn | bug | 120 | 85 | 10 | ||
| A brutal ramming attack using out-thrust horns. | ||||||
| AgilityLevel: 53Agility | psychic | 0 | 0 | 30 | ||
| Relaxes the body to sharply boost SPEED. | ||||||
| PsychicLevel: 63Psychic | psychic | 90 | 100 | 15 | ||
| A powerful psychic attack that may lower SP. DEF. |
Egg Moves (7)
Moves that Spinarak can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| PsybeamPsybeam | psychic | 65 | 100 | 20 | |
| Fires a peculiar ray that may confuse the foe. | |||||
| DisableDisable | normal | 0 | 85 | 20 | |
| Psychically disables one of the foe's moves. | |||||
| Sonic BoomSonic Boom | normal | 1 | 100 | 20 | |
| Launches shock waves that always inflict 20 HP damage. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Baton PassBaton Pass | normal | 0 | 0 | 40 | |
| Switches out the user while keeping effects in play. | |||||
| PursuitPursuit | dark | 40 | 100 | 20 | |
| Inflicts bad damage if used on a foe switching out. | |||||
| Signal BeamSignal Beam | bug | 85 | 100 | 15 | |
| A strange beam attack that may confuse the foe. |
TM/HM Moves (18)
Moves that Spinarak can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 15 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Sludge BombSludge Bomb | poison | 95 | 100 | 15 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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