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Snorlax Moves & Learnsetin Pokémon Emerald Legacy

normal52 total moves

Complete moveset and learnset for Snorlax in Pokémon Emerald Legacy. Learn which moves Snorlax can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
31
TM/HM
0
Move Tutor
8
Egg Moves
52
Total

Level Up Moves (13)

Moves that Snorlax learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
AmnesiaLevel: 6psychic
0020
Forgets about something and sharply raises SP. DEF.
Defense CurlLevel: 10normal
0040
Curls up to conceal weak spots and raise DEFENSE.
Belly DrumLevel: 15normal
0010
Maximizes ATTACK while sacrificing HP.
HeadbuttLevel: 19normal
7010015
A ramming attack that may cause flinching.
YawnLevel: 24normal
010010
Lulls the foe into yawning, then sleeping next turn.
RestLevel: 28psychic
0010
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 28normal
6010020
A loud attack that can be used only while asleep.
Body SlamLevel: 33normal
8510015
A full-body slam that may cause paralysis.
BlockLevel: 37normal
01005
Blocks the foe's way to prevent escape.
CovetLevel: 42normal
6010010
Cutely begs to obtain an item held by the foe.
RolloutLevel: 46rock
309020
An attack lasting 5 turns with rising intensity.
Hyper BeamLevel: 51normal
150905
Powerful, but leaves the user immobile the next turn.

Egg Moves (8)

Moves that Snorlax can learn through breeding with compatible Pokémon.

Lickghost
4010030
Licks with a long tongue to injure. May also paralyze.
Charmnormal
010020
Charms the foe and sharply reduces its ATTACK.
Double Edgenormal
12010015
A life-risking tackle that also hurts the user.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Recyclenormal
010010
Recycles a used item for one more use.
Cursenormal
0010
A move that functions differently for GHOSTS.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.
Substitutenormal
0010
Creates a decoy using 1/4 of the user's maximum HP.

TM/HM Moves (31)

Moves that Snorlax can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.