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Slugma Moves & Learnsetin Pokémon Emerald Legacy

fire35 total moves

Complete moveset and learnset for Slugma in Pokémon Emerald Legacy. Learn which moves Slugma can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
19
TM/HM
0
Move Tutor
3
Egg Moves
35
Total

Level Up Moves (13)

Moves that Slugma learns naturally as it levels up.

SmogLevel: 1poison
2010020
An exhaust-gas attack that may also poison.
EmberLevel: 9fire
4010025
A weak fire attack that may inflict a burn.
Rock ThrowLevel: 13rock
509525
Throws small rocks to strike the foe.
HardenLevel: 16normal
0030
Stiffens the body's muscles to raise DEFENSE.
YawnLevel: 19normal
010010
Lulls the foe into yawning, then sleeping next turn.
Flame WheelLevel: 21fire
6510025
A fiery charge attack that may inflict a burn.
AmnesiaLevel: 25psychic
0020
Forgets about something and sharply raises SP. DEF.
Rock BlastLevel: 27rock
259015
Hurls boulders at the foe 2 to 5 times in a row.
Body SlamLevel: 30normal
8510015
A full-body slam that may cause paralysis.
FlamethrowerLevel: 34fire
9510015
A powerful fire attack that may inflict a burn.
Rock SlideLevel: 39rock
809515
Large boulders are hurled. May cause flinching.
Body SlamLevel: 43normal
8510015
A full-body slam that may cause paralysis.
Fire BlastLevel: 48fire
120855
Incinerates everything it strikes. May cause a burn.

Egg Moves (3)

Moves that Slugma can learn through breeding with compatible Pokémon.

Acid Armorpoison
0040
Liquifies the user's body to sharply raise DEFENSE.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Heat Wavefire
10010010
Exhales a hot breath on the foe. May inflict a burn.

TM/HM Moves (19)

Moves that Slugma can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.