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Skiploom Moves & Learnsetin Pokémon Emerald Legacy

grassflying31 total moves

Complete moveset and learnset for Skiploom in Pokémon Emerald Legacy. Learn which moves Skiploom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
16
TM/HM
0
Move Tutor
0
Egg Moves
31
Total

Level Up Moves (15)

Moves that Skiploom learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
SynthesisLevel: 1grass
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
SynthesisLevel: 5grass
005
Restores HP. The amount varies with the weather.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's DEFENSE.
TackleLevel: 10normal
3510035
Charges the foe with a full- body tackle.
Poison PowderLevel: 13poison
08535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 15grass
07530
Scatters a powder that may paralyze the foe.
Sleep PowderLevel: 17grass
07515
Scatters a powder that may cause the foe to sleep.
Leech SeedLevel: 22grass
09010
Plants a seed on the foe to steal HP on every turn.
GustLevel: 25flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Mega DrainLevel: 27grass
5010025
An attack that absorbs half the damage inflicted.
Cotton SporeLevel: 33grass
08540
Spores cling to the foe, sharply reducing SPEED.
Giga DrainLevel: 44grass
7510015
An attack that steals half the damage inflicted.

TM/HM Moves (16)

Moves that Skiploom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.