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Skarmory Moves & Learnsetin Pokémon Emerald Legacy

steelflying38 total moves

Complete moveset and learnset for Skarmory in Pokémon Emerald Legacy. Learn which moves Skarmory can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
21
TM/HM
0
Move Tutor
5
Egg Moves
38
Total

Level Up Moves (12)

Moves that Skarmory learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
WhirlwindLevel: 1normal
010020
Blows away the foe with wind and ends the battle.
Sand AttackLevel: 8ground
010015
Reduces the foe's accuracy by hurling sand in its face.
SwiftLevel: 12normal
60020
Sprays star-shaped rays that never miss.
AgilityLevel: 16psychic
0030
Relaxes the body to sharply boost SPEED.
Fury AttackLevel: 21normal
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
Air CutterLevel: 25flying
659525
Hacks with razorlike wind. High critical-hit ratio.
Steel WingLevel: 31steel
709525
Strikes the foe with hard wings spread wide.
SpikesLevel: 38ground
0020
Sets spikes that hurt a foe switching in.
Drill PeckLevel: 42flying
8010020
A corkscrewing attack with the beak acting as a drill.
Metal SoundLevel: 45steel
08540
Emits a horrible screech that sharply lowers SP. DEF.

Egg Moves (5)

Moves that Skarmory can learn through breeding with compatible Pokémon.

Drill Peckflying
8010020
A corkscrewing attack with the beak acting as a drill.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Sky Attackflying
120855
Strikes from above with devastating power.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (21)

Moves that Skarmory can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.