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Shuppet Moves & Learnsetin Pokémon Emerald Legacy

ghost43 total moves

Complete moveset and learnset for Shuppet in Pokémon Emerald Legacy. Learn which moves Shuppet can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
24
TM/HM
0
Move Tutor
6
Egg Moves
43
Total

Level Up Moves (13)

Moves that Shuppet learns naturally as it levels up.

Knock OffLevel: 1dark
5010020
Knocks down the foe's held item to prevent its use.
LickLevel: 1ghost
4010030
Licks with a long tongue to injure. May also paralyze.
ScreechLevel: 8normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Night ShadeLevel: 11ghost
110015
Inflicts damage identical to the user's level.
AstonishLevel: 14ghost
5010015
An attack that may shock the foe into flinching.
CurseLevel: 17normal
0010
A move that functions differently for GHOSTS.
SpiteLevel: 20ghost
010010
Spitefully cuts the PP of the foe's last move.
RevengeLevel: 25fighting
6010010
An attack that gains power if injured by the foe.
Will O WispLevel: 29fire
08515
Inflicts a burn on the foe with intense fire.
Shadow BallLevel: 32ghost
8010015
Hurls a black blob that may lower the foe's SP. DEF.
Faint AttackLevel: 37dark
70020
Draws the foe close, then strikes without fail.
SnatchLevel: 41dark
010010
Steals the effects of the move the target uses next.
GrudgeLevel: 45ghost
01005
If the user faints, deletes all PP of foe's last move.

Egg Moves (6)

Moves that Shuppet can learn through breeding with compatible Pokémon.

Disablenormal
08520
Psychically disables one of the foe's moves.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Foresightnormal
010040
Negates the foe's efforts to heighten evasiveness.
Helping Handnormal
010020
Boosts the power of the recipient's moves.
Astonishghost
5010015
An attack that may shock the foe into flinching.
Imprisonpsychic
010010
Prevents foes from using moves known by the user.

TM/HM Moves (24)

Moves that Shuppet can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.