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Shuckle Moves & Learnsetin Pokémon Emerald Legacy

bugrock34 total moves

Complete moveset and learnset for Shuckle in Pokémon Emerald Legacy. Learn which moves Shuckle can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
20
TM/HM
0
Move Tutor
1
Egg Moves
34
Total

Level Up Moves (13)

Moves that Shuckle learns naturally as it levels up.

ConstrictLevel: 1normal
4010035
Constricts to inflict pain. May lower SPEED.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise DEFENSE.
WrapLevel: 9normal
3010020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
AcidLevel: 9poison
4010030
Sprays a hide-melting acid. May lower DEFENSE.
EncoreLevel: 14normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Defense CurlLevel: 18normal
0040
Curls up to conceal weak spots and raise DEFENSE.
RolloutLevel: 21rock
309020
An attack lasting 5 turns with rising intensity.
SafeguardLevel: 23normal
0025
A mystical force prevents all status problems.
SandstormLevel: 25rock
0010
Causes a sandstorm that rages for several turns.
BideLevel: 28normal
110010
Endures attack for 2 turns to retaliate double.
Acid ArmorLevel: 31poison
0040
Liquifies the user's body to sharply raise DEFENSE.
ProtectLevel: 35normal
0010
Evades attack, but may fail if used in succession.
RestLevel: 37psychic
0010
The user sleeps for 2 turns, restoring HP and status.

Egg Moves (1)

Moves that Shuckle can learn through breeding with compatible Pokémon.

Sweet Scentnormal
010020
Allures the foe to reduce evasiveness.

TM/HM Moves (20)

Moves that Shuckle can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.