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Shuckle Moves & Learnsetin Pokémon Emerald Legacy
bugrock• 34 total moves
Complete moveset and learnset for Shuckle in Pokémon Emerald Legacy. Learn which moves Shuckle can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
20
TM/HM
0
Move Tutor
1
Egg Moves
34
Total
Level Up Moves (13)
Moves that Shuckle learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ConstrictLevel: 1Constrict | normal | 40 | 100 | 35 | ||
| Constricts to inflict pain. May lower SPEED. | ||||||
| WithdrawLevel: 1Withdraw | water | 0 | 0 | 40 | ||
| Withdraws the body into its hard shell to raise DEFENSE. | ||||||
| WrapLevel: 9Wrap | normal | 30 | 100 | 20 | ||
| Wraps and squeezes the foe 2 to 5 times with vines, etc. | ||||||
| AcidLevel: 9Acid | poison | 40 | 100 | 30 | ||
| Sprays a hide-melting acid. May lower DEFENSE. | ||||||
| EncoreLevel: 14Encore | normal | 0 | 100 | 5 | ||
| Makes the foe repeat its last move over 2 to 6 turns. | ||||||
| Defense CurlLevel: 18Defense Curl | normal | 0 | 0 | 40 | ||
| Curls up to conceal weak spots and raise DEFENSE. | ||||||
| RolloutLevel: 21Rollout | rock | 30 | 90 | 20 | ||
| An attack lasting 5 turns with rising intensity. | ||||||
| SafeguardLevel: 23Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | ||||||
| SandstormLevel: 25Sandstorm | rock | 0 | 0 | 10 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| BideLevel: 28Bide | normal | 1 | 100 | 10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| Acid ArmorLevel: 31Acid Armor | poison | 0 | 0 | 40 | ||
| Liquifies the user's body to sharply raise DEFENSE. | ||||||
| ProtectLevel: 35Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| RestLevel: 37Rest | psychic | 0 | 0 | 10 | ||
| The user sleeps for 2 turns, restoring HP and status. |
Egg Moves (1)
Moves that Shuckle can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Sweet ScentSweet Scent | normal | 0 | 100 | 20 | |
| Allures the foe to reduce evasiveness. |
TM/HM Moves (20)
Moves that Shuckle can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Sludge BombSludge Bomb | poison | 95 | 100 | 15 | TM36TM36 | |
| Sludge is hurled to inflict damage. May also poison. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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