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Shroomish Moves & Learnsetin Pokémon Emerald Legacy

grass34 total moves

Complete moveset and learnset for Shroomish in Pokémon Emerald Legacy. Learn which moves Shroomish can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
18
TM/HM
0
Move Tutor
6
Egg Moves
34
Total

Level Up Moves (10)

Moves that Shroomish learns naturally as it levels up.

AbsorbLevel: 1grass
3010025
An attack that absorbs half the damage inflicted.
TackleLevel: 4normal
3510035
Charges the foe with a full- body tackle.
Stun SporeLevel: 7grass
07530
Scatters a powder that may paralyze the foe.
Leech SeedLevel: 10grass
09010
Plants a seed on the foe to steal HP on every turn.
Mega DrainLevel: 13grass
5010025
An attack that absorbs half the damage inflicted.
HeadbuttLevel: 19normal
7010015
A ramming attack that may cause flinching.
Poison PowderLevel: 22poison
08535
Scatters a toxic powder that may poison the foe.
GrowthLevel: 29normal
0040
Forces the body to grow and heightens SP. ATK.
Giga DrainLevel: 33grass
7510015
An attack that steals half the damage inflicted.
SporeLevel: 46grass
010015
Scatters a cloud of spores that always induce sleep.

Egg Moves (6)

Moves that Shroomish can learn through breeding with compatible Pokémon.

Fake Tearsdark
010020
Feigns crying to sharply lower the foe's SP. DEF.
Swaggernormal
09015
Confuses the foe, but also sharply raises ATTACK.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Charmnormal
010020
Charms the foe and sharply reduces its ATTACK.
False Swipenormal
4010040
An attack that leaves the foe with at least 1 HP.
Helping Handnormal
010020
Boosts the power of the recipient's moves.

TM/HM Moves (18)

Moves that Shroomish can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.