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Shedinja Moves & Learnsetin Pokémon Emerald Legacy
bugghost• 34 total moves
Complete moveset and learnset for Shedinja in Pokémon Emerald Legacy. Learn which moves Shedinja can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
34
Total
Level Up Moves (14)
Moves that Shedinja learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Sand AttackLevel: 1Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| ScratchLevel: 1Scratch | normal | 40 | 100 | 35 | ||
| Scratches the foe with sharp claws. | ||||||
| HardenLevel: 1Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise DEFENSE. | ||||||
| Leech LifeLevel: 5Leech Life | bug | 40 | 100 | 25 | ||
| An attack that steals half the damage inflicted. | ||||||
| Fury SwipesLevel: 9Fury Swipes | normal | 20 | 100 | 20 | ||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| GustLevel: 12Gust | 40 | 100 | 35 | |||
| Strikes the foe with a gust of wind whipped up by wings. | ||||||
| Mind ReaderLevel: 19Mind Reader | normal | 0 | 100 | 5 | ||
| Senses the foe's action to ensure the next move's hit. | ||||||
| AstonishLevel: 21Astonish | ghost | 50 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| SpiteLevel: 25Spite | ghost | 0 | 100 | 10 | ||
| Spitefully cuts the PP of the foe's last move. | ||||||
| Confuse RayLevel: 27Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Silver WindLevel: 28Silver Wind | bug | 60 | 100 | 10 | ||
| A powdery attack that may raise abilities. | ||||||
| Shadow BallLevel: 33Shadow Ball | ghost | 80 | 100 | 15 | ||
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Faint AttackLevel: 38Faint Attack | dark | 70 | 0 | 20 | ||
| Draws the foe close, then strikes without fail. | ||||||
| GrudgeLevel: 44Grudge | ghost | 0 | 100 | 5 | ||
| If the user faints, deletes all PP of foe's last move. |
TM/HM Moves (20)
Moves that Shedinja can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 15 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| CutCut | bug | 55 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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