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Shedinja Moves & Learnsetin Pokémon Emerald Legacy

bugghost34 total moves

Complete moveset and learnset for Shedinja in Pokémon Emerald Legacy. Learn which moves Shedinja can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
34
Total

Level Up Moves (14)

Moves that Shedinja learns naturally as it levels up.

Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise DEFENSE.
Leech LifeLevel: 5bug
4010025
An attack that steals half the damage inflicted.
Fury SwipesLevel: 9normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
GustLevel: 12flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Mind ReaderLevel: 19normal
01005
Senses the foe's action to ensure the next move's hit.
AstonishLevel: 21ghost
5010015
An attack that may shock the foe into flinching.
SpiteLevel: 25ghost
010010
Spitefully cuts the PP of the foe's last move.
Confuse RayLevel: 27ghost
010010
A sinister ray that confuses the foe.
Silver WindLevel: 28bug
6010010
A powdery attack that may raise abilities.
Shadow BallLevel: 33ghost
8010015
Hurls a black blob that may lower the foe's SP. DEF.
Faint AttackLevel: 38dark
70020
Draws the foe close, then strikes without fail.
GrudgeLevel: 44ghost
01005
If the user faints, deletes all PP of foe's last move.

TM/HM Moves (20)

Moves that Shedinja can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.