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Seel Moves & Learnsetin Pokémon Emerald Legacy

water36 total moves

Complete moveset and learnset for Seel in Pokémon Emerald Legacy. Learn which moves Seel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
20
TM/HM
0
Move Tutor
8
Egg Moves
36
Total

Level Up Moves (8)

Moves that Seel learns naturally as it levels up.

HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
GrowlLevel: 9normal
010040
Growls cutely to reduce the foe's ATTACK.
Icy WindLevel: 17ice
559520
A chilling attack that lowers the foe's SPEED.
Aurora BeamLevel: 21ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
RestLevel: 29psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Take DownLevel: 37normal
9510020
A reckless charge attack that also hurts the user.
Ice BeamLevel: 41ice
9510015
Blasts the foe with an icy beam that may freeze it.
SafeguardLevel: 49normal
0025
A mystical force prevents all status problems.

Egg Moves (8)

Moves that Seel can learn through breeding with compatible Pokémon.

Lickghost
4010030
Licks with a long tongue to injure. May also paralyze.
Perish Songnormal
005
Any POKéMON hearing this song faints in 3 turns.
Disablenormal
08520
Psychically disables one of the foe's moves.
Horn Drillnormal
1305
A one-hit KO attack that uses a horn like a drill.
Slamnormal
8010020
Slams the foe with a long tail, vine, etc.
Encorenormal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Fake Outnormal
4010010
A 1st-turn, 1st-strike move that causes flinching.
Icicle Spearice
2510025
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (20)

Moves that Seel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.