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Seedot Moves & Learnsetin Pokémon Emerald Legacy

grass36 total moves

Complete moveset and learnset for Seedot in Pokémon Emerald Legacy. Learn which moves Seedot can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
20
TM/HM
0
Move Tutor
6
Egg Moves
36
Total

Level Up Moves (10)

Moves that Seedot learns naturally as it levels up.

BideLevel: 1normal
110010
Endures attack for 2 turns to retaliate double.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
HardenLevel: 3normal
0030
Stiffens the body's muscles to raise DEFENSE.
GrowthLevel: 7normal
0040
Forces the body to grow and heightens SP. ATK.
Bullet SeedLevel: 8grass
1510030
Shoots 2 to 5 seeds in a row to strike the foe.
Nature PowerLevel: 11normal
09520
The type of attack varies depending on the location.
Leech SeedLevel: 14grass
09010
Plants a seed on the foe to steal HP on every turn.
SynthesisLevel: 19grass
005
Restores HP. The amount varies with the weather.
Sunny DayLevel: 29fire
0010
Boosts the power of FIRE- type moves for 5 turns.
ExplosionLevel: 35normal
2501005
Inflicts severe damage but makes the user faint.

Egg Moves (6)

Moves that Seedot can learn through breeding with compatible Pokémon.

Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Amnesiapsychic
0020
Forgets about something and sharply raises SP. DEF.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Razor Windflying
3510015
Traps and hurts the foe in a windstorm for 2 to 5 turns.
Take Downnormal
9510020
A reckless charge attack that also hurts the user.
False Swipenormal
4010040
An attack that leaves the foe with at least 1 HP.

TM/HM Moves (20)

Moves that Seedot can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.