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Scyther Moves & Learnsetin Pokémon Emerald Legacy

bugflying39 total moves

Complete moveset and learnset for Scyther in Pokémon Emerald Legacy. Learn which moves Scyther can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
18
TM/HM
0
Move Tutor
8
Egg Moves
39
Total

Level Up Moves (13)

Moves that Scyther learns naturally as it levels up.

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Fury CutterLevel: 1bug
109520
An attack that intensifies on each successive hit.
Focus EnergyLevel: 6normal
0030
Focuses power to raise the critical-hit ratio.
PursuitLevel: 11dark
4010020
Inflicts bad damage if used on a foe switching out.
False SwipeLevel: 16normal
4010040
An attack that leaves the foe with at least 1 HP.
CutLevel: 18bug
559530
Cuts the foe with sharp scythes, claws, etc.
AgilityLevel: 21psychic
0030
Relaxes the body to sharply boost SPEED.
Wing AttackLevel: 26flying
6010035
Strikes the foe with wings spread wide.
SlashLevel: 31normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
Swords DanceLevel: 36normal
0030
A fighting dance that sharply raises ATTACK.
TwineedleLevel: 42bug
4010020
Stingers on the forelegs jab the foe twice.
Double TeamLevel: 46normal
0015
Creates illusory copies to raise evasiveness.

Egg Moves (8)

Moves that Scyther can learn through breeding with compatible Pokémon.

Counterfighting
110020
Retaliates any physical hit with double the power.
Safeguardnormal
0025
A mystical force prevents all status problems.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Razor Windflying
3510015
Traps and hurts the foe in a windstorm for 2 to 5 turns.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Light Screenpsychic
0030
Creates a wall of light that lowers SP. ATK damage.
Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Silver Windbug
6010010
A powdery attack that may raise abilities.

TM/HM Moves (18)

Moves that Scyther can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.