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Sandslash Moves & Learnsetin Pokémon Emerald Legacy

ground39 total moves

Complete moveset and learnset for Sandslash in Pokémon Emerald Legacy. Learn which moves Sandslash can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (15)

Moves that Sandslash learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Defense CurlLevel: 1normal
0040
Curls up to conceal weak spots and raise DEFENSE.
Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Sand AttackLevel: 3ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Poison StingLevel: 5poison
3010035
A toxic attack with barbs, etc., that may poison.
Sand TombLevel: 7ground
3510015
Traps and hurts the foe in quicksand for 2 to 5 turns.
Fury SwipesLevel: 10normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Metal ClawLevel: 16steel
609535
A claw attack that may raise the user's ATTACK.
DigLevel: 20ground
7010020
Digs underground the first turn and strikes next turn.
SlashLevel: 24normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
CutLevel: 28bug
559530
Cuts the foe with sharp scythes, claws, etc.
EarthquakeLevel: 33ground
10010010
A powerful quake, but has no effect on flying foes.
SandstormLevel: 36rock
0010
Causes a sandstorm that rages for several turns.
Swords DanceLevel: 42normal
0030
A fighting dance that sharply raises ATTACK.
Spike CannonLevel: 46steel
3010015
Launches sharp spikes that strike 2 to 5 times.

TM/HM Moves (24)

Moves that Sandslash can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.