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Salamence Moves & Learnsetin Pokémon Emerald Legacy

dragonflying45 total moves

Complete moveset and learnset for Salamence in Pokémon Emerald Legacy. Learn which moves Salamence can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (18)

Moves that Salamence learns naturally as it levels up.

RageLevel: 1normal
2010020
Raises the user's ATTACK every time it is hit.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
BiteLevel: 5dark
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 9normal
010030
Frightens the foe with a leer to lower DEFENSE.
TwisterLevel: 15dragon
5010020
Whips up a vicious twister to tear at the foe.
HeadbuttLevel: 20normal
7010015
A ramming attack that may cause flinching.
Focus EnergyLevel: 21normal
0030
Focuses power to raise the critical-hit ratio.
EmberLevel: 25fire
4010025
A weak fire attack that may inflict a burn.
Dragon BreathLevel: 28dragon
7010020
Strikes the foe with an incredible blast of breath.
Scary FaceLevel: 33normal
09010
Frightens with a scary face to sharply reduce SPEED.
CrunchLevel: 38dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Dragon ClawLevel: 42dragon
9010015
Slashes the foe with sharp claws.
ThrashLevel: 47normal
10010020
A rampage of 2 to 3 turns that confuses the user.
FlyLevel: 50flying
7010015
Flies up on the first turn, then strikes the next turn.
FlamethrowerLevel: 54fire
9510015
A powerful fire attack that may inflict a burn.
Double EdgeLevel: 61normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (27)

Moves that Salamence can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
9010015TM02
Slashes the foe with sharp claws.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.