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Relicanth Moves & Learnsetin Pokémon Emerald Legacy

waterrock45 total moves

Complete moveset and learnset for Relicanth in Pokémon Emerald Legacy. Learn which moves Relicanth can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
26
TM/HM
0
Move Tutor
6
Egg Moves
45
Total

Level Up Moves (13)

Moves that Relicanth learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise DEFENSE.
Mud SportLevel: 1ground
010015
Covers the user in mud to raise electrical resistance.
Water GunLevel: 8water
4010025
Squirts water to attack the foe.
Rock TombLevel: 15rock
509525
Stops the foe from moving with rocks and cuts SPEED.
YawnLevel: 21normal
010010
Lulls the foe into yawning, then sleeping next turn.
Take DownLevel: 26normal
9510020
A reckless charge attack that also hurts the user.
Ancient PowerLevel: 31rock
6010010
An attack that may raise all stats.
RestLevel: 36psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 36normal
0010
Uses an available move randomly while asleep.
Double EdgeLevel: 41normal
12010015
A life-risking tackle that also hurts the user.
Rock SlideLevel: 46rock
809515
Large boulders are hurled. May cause flinching.
Hydro PumpLevel: 51water
120855
Blasts water at high power to strike the foe.

Egg Moves (6)

Moves that Relicanth can learn through breeding with compatible Pokémon.

Magnitudeground
110030
A ground-shaking attack of random intensity.
Skull Bashnormal
13010015
Tucks head to raise DEFENSE, attacks on the next turn.
Water Sportwater
010015
The user becomes soaked to raise resistance to fire.
Amnesiapsychic
0020
Forgets about something and sharply raises SP. DEF.
Sleep Talknormal
0010
Uses an available move randomly while asleep.
Rock Sliderock
809515
Large boulders are hurled. May cause flinching.

TM/HM Moves (26)

Moves that Relicanth can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.