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Rattata Moves & Learnsetin Pokémon Emerald Legacy

normal43 total moves

Complete moveset and learnset for Rattata in Pokémon Emerald Legacy. Learn which moves Rattata can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
24
TM/HM
0
Move Tutor
9
Egg Moves
43
Total

Level Up Moves (10)

Moves that Rattata learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Hyper FangLevel: 13normal
809015
Attacks with sharp fangs. May cause flinching.
Focus EnergyLevel: 20normal
0030
Focuses power to raise the critical-hit ratio.
DigLevel: 23ground
7010020
Digs underground the first turn and strikes next turn.
PursuitLevel: 27dark
4010020
Inflicts bad damage if used on a foe switching out.
Super FangLevel: 34normal
19010
Attacks with sharp fangs and cuts half the foe's HP.
EndeavorLevel: 41normal
11005
Gains power if the user's HP is lower than the foe's HP.
CrunchLevel: 45dark
8010015
Crunches with sharp fangs. May lower DEFENSE.

Egg Moves (9)

Moves that Rattata can learn through breeding with compatible Pokémon.

Screechnormal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Flame Wheelfire
6510025
A fiery charge attack that may inflict a burn.
Fury Swipesnormal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Bitedark
6010025
Bites with vicious fangs. May cause flinching.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Counterfighting
110020
Retaliates any physical hit with double the power.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Uproarnormal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
Swaggernormal
09015
Confuses the foe, but also sharply raises ATTACK.

TM/HM Moves (24)

Moves that Rattata can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.