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Ralts Moves & Learnsetin Pokémon Emerald Legacy

psychic43 total moves

Complete moveset and learnset for Ralts in Pokémon Emerald Legacy. Learn which moves Ralts can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
26
TM/HM
0
Move Tutor
6
Egg Moves
43
Total

Level Up Moves (11)

Moves that Ralts learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
ConfusionLevel: 6psychic
5010025
A psychic attack that may cause confusion.
Double TeamLevel: 11normal
0015
Creates illusory copies to raise evasiveness.
TeleportLevel: 16psychic
0020
A psychic move for fleeing from battle instantly.
Calm MindLevel: 21psychic
0020
Raises SP. ATK and SP. DEF by focusing the mind.
PsychicLevel: 26psychic
9010015
A powerful psychic attack that may lower SP. DEF.
ImprisonLevel: 33psychic
010010
Prevents foes from using moves known by the user.
PsychicLevel: 36psychic
9010015
A powerful psychic attack that may lower SP. DEF.
Future SightLevel: 40psychic
12010015
Heightens inner power to strike 2 turns later.
HypnosisLevel: 47psychic
06020
A hypnotizing move that may induce sleep.
Dream EaterLevel: 50psychic
10010015
Takes one half the damage inflicted on a sleeping foe.

Egg Moves (6)

Moves that Ralts can learn through breeding with compatible Pokémon.

Disablenormal
08520
Psychically disables one of the foe's moves.
Will O Wispfire
08515
Inflicts a burn on the foe with intense fire.
Recyclenormal
010010
Recycles a used item for one more use.
Mean Looknormal
01005
Fixes the foe with a mean look that prevents escape.
Mementodark
010010
The user faints and lowers the foe's abilities.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.

TM/HM Moves (26)

Moves that Ralts can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.