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Qwilfish Moves & Learnsetin Pokémon Emerald Legacy

waterpoison39 total moves

Complete moveset and learnset for Qwilfish in Pokémon Emerald Legacy. Learn which moves Qwilfish can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
21
TM/HM
0
Move Tutor
5
Egg Moves
39
Total

Level Up Moves (13)

Moves that Qwilfish learns naturally as it levels up.

SpikesLevel: 1ground
0020
Sets spikes that hurt a foe switching in.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
HardenLevel: 10normal
0030
Stiffens the body's muscles to raise DEFENSE.
MinimizeLevel: 10normal
0020
Minimizes the user's size to raise evasiveness.
Water GunLevel: 16water
4010025
Squirts water to attack the foe.
SludgeLevel: 20poison
6510020
Sludge is hurled to inflict damage. May also poison.
Pin MissileLevel: 28bug
2510030
Sharp pins are fired to strike 2 to 5 times.
ProtectLevel: 34normal
0010
Evades attack, but may fail if used in succession.
Take DownLevel: 37normal
9510020
A reckless charge attack that also hurts the user.
ToxicLevel: 39poison
08510
Poisons the foe with an intensifying toxin.
Sludge BombLevel: 46poison
9510015
Sludge is hurled to inflict damage. May also poison.
Hydro PumpLevel: 50water
120855
Blasts water at high power to strike the foe.

Egg Moves (5)

Moves that Qwilfish can learn through breeding with compatible Pokémon.

Flailnormal
110015
Inflicts more damage when the user's HP is down.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Bubble Beamwater
6510020
Forcefully sprays bubbles that may lower SPEED.
Supersonicnormal
07020
Emits bizarre sound waves that may confuse the foe.
Astonishghost
5010015
An attack that may shock the foe into flinching.

TM/HM Moves (21)

Moves that Qwilfish can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.