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Psyduck Moves & Learnsetin Pokémon Emerald Legacy
water• 49 total moves
Complete moveset and learnset for Psyduck in Pokémon Emerald Legacy. Learn which moves Psyduck can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
28
TM/HM
0
Move Tutor
8
Egg Moves
49
Total
Level Up Moves (13)
Moves that Psyduck learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water SportLevel: 1Water Sport | water | 0 | 100 | 15 | ||
| The user becomes soaked to raise resistance to fire. | ||||||
| ScratchLevel: 1Scratch | normal | 40 | 100 | 35 | ||
| Scratches the foe with sharp claws. | ||||||
| Tail WhipLevel: 5Tail Whip | normal | 0 | 100 | 30 | ||
| Wags the tail to lower the foe's DEFENSE. | ||||||
| Water GunLevel: 7Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| DisableLevel: 10Disable | normal | 0 | 85 | 20 | ||
| Psychically disables one of the foe's moves. | ||||||
| ConfusionLevel: 14Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| Fury SwipesLevel: 18Fury Swipes | normal | 20 | 100 | 20 | ||
| Rakes the foe with sharp claws, etc., 2 to 5 times. | ||||||
| Bubble BeamLevel: 22Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| ScreechLevel: 25Screech | normal | 0 | 85 | 40 | ||
| Emits a screech to sharply reduce the foe's DEFENSE. | ||||||
| AmnesiaLevel: 29Amnesia | psychic | 0 | 0 | 20 | ||
| Forgets about something and sharply raises SP. DEF. | ||||||
| Psych UpLevel: 32Psych Up | normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | ||||||
| PsychicLevel: 37Psychic | psychic | 90 | 100 | 15 | ||
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Hydro PumpLevel: 43Hydro Pump | water | 120 | 85 | 5 | ||
| Blasts water at high power to strike the foe. |
Egg Moves (8)
Moves that Psyduck can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| HypnosisHypnosis | psychic | 0 | 60 | 20 | |
| A hypnotizing move that may induce sleep. | |||||
| PsybeamPsybeam | psychic | 65 | 100 | 20 | |
| Fires a peculiar ray that may confuse the foe. | |||||
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | |
| Creates a wall of light that lowers SP. ATK damage. | |||||
| Future SightFuture Sight | psychic | 120 | 100 | 15 | |
| Heightens inner power to strike 2 turns later. | |||||
| PsychicPsychic | psychic | 90 | 100 | 15 | |
| A powerful psychic attack that may lower SP. DEF. | |||||
| Cross ChopCross Chop | fighting | 100 | 90 | 10 | |
| A double-chopping attack. High critical-hit ratio. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. |
TM/HM Moves (28)
Moves that Psyduck can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
| WaterfallWaterfall | water | 70 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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