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Primeape Moves & Learnsetin Pokémon Emerald Legacy

fighting41 total moves

Complete moveset and learnset for Primeape in Pokémon Emerald Legacy. Learn which moves Primeape can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (13)

Moves that Primeape learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Low KickLevel: 1fighting
110020
A kick that inflicts more damage on heavier foes.
RageLevel: 1normal
2010020
Raises the user's ATTACK every time it is hit.
Low KickLevel: 9fighting
110020
A kick that inflicts more damage on heavier foes.
Karate ChopLevel: 15fighting
5010025
A chopping attack with a high critical-hit ratio.
Fury SwipesLevel: 21normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Focus EnergyLevel: 27normal
0030
Focuses power to raise the critical-hit ratio.
RageLevel: 28normal
2010020
Raises the user's ATTACK every time it is hit.
Seismic TossLevel: 33fighting
110020
Inflicts damage identical to the user's level.
Cross ChopLevel: 39fighting
1009010
A double-chopping attack. High critical-hit ratio.
ScreechLevel: 45normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
ThrashLevel: 51normal
10010020
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (28)

Moves that Primeape can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.