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Poliwag Moves & Learnsetin Pokémon Emerald Legacy

water41 total moves

Complete moveset and learnset for Poliwag in Pokémon Emerald Legacy. Learn which moves Poliwag can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
21
TM/HM
0
Move Tutor
8
Egg Moves
41
Total

Level Up Moves (12)

Moves that Poliwag learns naturally as it levels up.

Mind ReaderLevel: 1normal
01005
Senses the foe's action to ensure the next move's hit.
BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's SPEED.
HypnosisLevel: 1psychic
06020
A hypnotizing move that may induce sleep.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
HypnosisLevel: 7psychic
06020
A hypnotizing move that may induce sleep.
MistLevel: 10ice
0030
Creates a mist that stops reduction of abilities.
Water GunLevel: 13water
4010025
Squirts water to attack the foe.
Double SlapLevel: 16normal
2010035
Repeatedly slaps the foe 2 to 5 times.
Bubble BeamLevel: 20water
6510020
Forcefully sprays bubbles that may lower SPEED.
Rain DanceLevel: 29water
0010
Boosts the power of WATER- type moves for 5 turns.
Belly DrumLevel: 43normal
0010
Maximizes ATTACK while sacrificing HP.
Hydro PumpLevel: 51water
120855
Blasts water at high power to strike the foe.

Egg Moves (8)

Moves that Poliwag can learn through breeding with compatible Pokémon.

Mistice
0030
Creates a mist that stops reduction of abilities.
Splashnormal
0040
It's just a splash... Has no effect whatsoever.
Bubble Beamwater
6510020
Forcefully sprays bubbles that may lower SPEED.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Whirlpoolwater
3510015
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
Mind Readernormal
01005
Senses the foe's action to ensure the next move's hit.
Water Sportwater
010015
The user becomes soaked to raise resistance to fire.
Ice Ballice
309020
A 5-turn attack that gains power on successive hits.

TM/HM Moves (21)

Moves that Poliwag can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.