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Pelipper Moves & Learnsetin Pokémon Emerald Legacy
water• 36 total moves
Complete moveset and learnset for Pelipper in Pokémon Emerald Legacy. Learn which moves Pelipper can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
36
Total
Level Up Moves (14)
Moves that Pelipper learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ProtectLevel: 1Protect | normal | 0 | 0 | 10 | ||
| Evades attack, but may fail if used in succession. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| SupersonicLevel: 7Supersonic | normal | 0 | 70 | 20 | ||
| Emits bizarre sound waves that may confuse the foe. | ||||||
| Wing AttackLevel: 13Wing Attack | 60 | 100 | 35 | |||
| Strikes the foe with wings spread wide. | ||||||
| Water PulseLevel: 18Water Pulse | water | 60 | 100 | 20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| MistLevel: 21Mist | ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | ||||||
| StockpileLevel: 25Stockpile | normal | 0 | 0 | 10 | ||
| Charges up power for up to 3 turns. | ||||||
| SwallowLevel: 25Swallow | normal | 0 | 0 | 10 | ||
| Absorbs stockpiled power and restores HP. | ||||||
| Spit UpLevel: 25Spit Up | normal | 100 | 100 | 10 | ||
| Releases stockpiled power (the more the better). | ||||||
| Air CutterLevel: 30Air Cutter | 65 | 95 | 25 | |||
| Hacks with razorlike wind. High critical-hit ratio. | ||||||
| Rain DanceLevel: 35Rain Dance | water | 0 | 0 | 10 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Feather DanceLevel: 42Feather Dance | 0 | 100 | 15 | |||
| Envelops the foe with down to sharply reduce ATTACK. | ||||||
| Hydro PumpLevel: 47Hydro Pump | water | 120 | 85 | 5 | ||
| Blasts water at high power to strike the foe. |
TM/HM Moves (22)
Moves that Pelipper can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| Aerial AceAerial Ace | 60 | 0 | 20 | TM40TM40 | ||
| An extremely speedy and unavoidable attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Steel WingSteel Wing | steel | 70 | 95 | 25 | TM47TM47 | |
| Strikes the foe with hard wings spread wide. | ||||||
| FlyFly | 70 | 100 | 15 | HM02HM02 | ||
| Flies up on the first turn, then strikes the next turn. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. |
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