Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Onix Moves & Learnsetin Pokémon Emerald Legacy

rockground39 total moves

Complete moveset and learnset for Onix in Pokémon Emerald Legacy. Learn which moves Onix can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
21
TM/HM
0
Move Tutor
4
Egg Moves
39
Total

Level Up Moves (14)

Moves that Onix learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
BindLevel: 9normal
3510020
Binds and squeezes the foe for 2 to 5 turns.
Rock ThrowLevel: 13rock
509525
Throws small rocks to strike the foe.
DigLevel: 18ground
7010020
Digs underground the first turn and strikes next turn.
HardenLevel: 21normal
0030
Stiffens the body's muscles to raise DEFENSE.
RageLevel: 25normal
2010020
Raises the user's ATTACK every time it is hit.
SandstormLevel: 29rock
0010
Causes a sandstorm that rages for several turns.
Rock SlideLevel: 33rock
809515
Large boulders are hurled. May cause flinching.
SlamLevel: 37normal
8010020
Slams the foe with a long tail, vine, etc.
EarthquakeLevel: 41ground
10010010
A powerful quake, but has no effect on flying foes.
Iron TailLevel: 45steel
1009015
Attacks with a rock-hard tail. May lower DEFENSE.
Sand TombLevel: 49ground
3510015
Traps and hurts the foe in quicksand for 2 to 5 turns.
Double EdgeLevel: 57normal
12010015
A life-risking tackle that also hurts the user.

Egg Moves (4)

Moves that Onix can learn through breeding with compatible Pokémon.

Rock Sliderock
809515
Large boulders are hurled. May cause flinching.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Explosionnormal
2501005
Inflicts severe damage but makes the user faint.
Blocknormal
01005
Blocks the foe's way to prevent escape.

TM/HM Moves (21)

Moves that Onix can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.