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Omastar Moves & Learnsetin Pokémon Emerald Legacy

rockwater37 total moves

Complete moveset and learnset for Omastar in Pokémon Emerald Legacy. Learn which moves Omastar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (14)

Moves that Omastar learns naturally as it levels up.

ConstrictLevel: 1normal
4010035
Constricts to inflict pain. May lower SPEED.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise DEFENSE.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Water GunLevel: 7water
4010025
Squirts water to attack the foe.
BiteLevel: 13dark
6010025
Bites with vicious fangs. May cause flinching.
Rock ThrowLevel: 17rock
509525
Throws small rocks to strike the foe.
Bubble BeamLevel: 19water
6510020
Forcefully sprays bubbles that may lower SPEED.
Mud ShotLevel: 25ground
559515
Hurls mud at the foe and reduces SPEED.
Ancient PowerLevel: 31rock
6010010
An attack that may raise all stats.
ProtectLevel: 37normal
0010
Evades attack, but may fail if used in succession.
Spike CannonLevel: 40steel
3010015
Launches sharp spikes that strike 2 to 5 times.
TickleLevel: 46normal
010020
Makes the foe laugh to lower ATTACK and DEFENSE.
SpikesLevel: 51ground
0020
Sets spikes that hurt a foe switching in.
Hydro PumpLevel: 56water
120855
Blasts water at high power to strike the foe.

TM/HM Moves (23)

Moves that Omastar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.