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Nincada Moves & Learnsetin Pokémon Emerald Legacy

bugground33 total moves

Complete moveset and learnset for Nincada in Pokémon Emerald Legacy. Learn which moves Nincada can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
18
TM/HM
0
Move Tutor
4
Egg Moves
33
Total

Level Up Moves (11)

Moves that Nincada learns naturally as it levels up.

Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise DEFENSE.
Leech LifeLevel: 5bug
4010025
An attack that steals half the damage inflicted.
Mud SlapLevel: 9ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Fury SwipesLevel: 14normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Mind ReaderLevel: 19normal
01005
Senses the foe's action to ensure the next move's hit.
DigLevel: 22ground
7010020
Digs underground the first turn and strikes next turn.
False SwipeLevel: 25normal
4010040
An attack that leaves the foe with at least 1 HP.
Silver WindLevel: 28bug
6010010
A powdery attack that may raise abilities.
Metal ClawLevel: 38steel
609535
A claw attack that may raise the user's ATTACK.

Egg Moves (4)

Moves that Nincada can learn through breeding with compatible Pokémon.

Endurenormal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Faint Attackdark
70020
Draws the foe close, then strikes without fail.
Gustflying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Silver Windbug
6010010
A powdery attack that may raise abilities.

TM/HM Moves (18)

Moves that Nincada can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.