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Moltres Moves & Learnsetin Pokémon Emerald Legacy

fireflying35 total moves

Complete moveset and learnset for Moltres in Pokémon Emerald Legacy. Learn which moves Moltres can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (12)

Moves that Moltres learns naturally as it levels up.

ExtrasensoryLevel: 1psychic
8010030
Attacks with a peculiar power. May cause flinching.
Wing AttackLevel: 1flying
6010035
Strikes the foe with wings spread wide.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
Fire SpinLevel: 13fire
3510015
Traps the foe in a ring of fire for 2 to 5 turns.
AgilityLevel: 25psychic
0030
Relaxes the body to sharply boost SPEED.
EndureLevel: 37normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Drill PeckLevel: 42flying
8010020
A corkscrewing attack with the beak acting as a drill.
FlamethrowerLevel: 49fire
9510015
A powerful fire attack that may inflict a burn.
Sky AttackLevel: 55flying
120855
Strikes from above with devastating power.
SafeguardLevel: 61normal
0025
A mystical force prevents all status problems.
Heat WaveLevel: 73fire
10010010
Exhales a hot breath on the foe. May inflict a burn.
Fire BlastLevel: 85fire
120855
Incinerates everything it strikes. May cause a burn.

TM/HM Moves (23)

Moves that Moltres can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Moltres Moves & Learnset | Emerald Legacy