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Mightyena Moves & Learnsetin Pokémon Emerald Legacy

dark39 total moves

Complete moveset and learnset for Mightyena in Pokémon Emerald Legacy. Learn which moves Mightyena can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (16)

Moves that Mightyena learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
HowlLevel: 1normal
0040
Howls to raise the spirit and boosts ATTACK.
Sand AttackLevel: 1ground
010015
Reduces the foe's accuracy by hurling sand in its face.
BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
HowlLevel: 5normal
0040
Howls to raise the spirit and boosts ATTACK.
Sand AttackLevel: 9ground
010015
Reduces the foe's accuracy by hurling sand in its face.
BiteLevel: 13dark
6010025
Bites with vicious fangs. May cause flinching.
Odor SleuthLevel: 17normal
010040
Negates the foe's efforts to heighten evasiveness.
RoarLevel: 22normal
010020
Makes the foe flee to end the battle.
Take DownLevel: 27normal
9510020
A reckless charge attack that also hurts the user.
Scary FaceLevel: 32normal
09010
Frightens with a scary face to sharply reduce SPEED.
CrunchLevel: 34dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
SwaggerLevel: 37normal
09015
Confuses the foe, but also sharply raises ATTACK.
TauntLevel: 41dark
010020
Taunts the foe into only using attack moves.
TormentLevel: 46dark
010015
Torments the foe and stops successive use of a move.
Super FangLevel: 50normal
19010
Attacks with sharp fangs and cuts half the foe's HP.

TM/HM Moves (23)

Moves that Mightyena can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.