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Metagross Moves & Learnsetin Pokémon Emerald Legacy

steelpsychic41 total moves

Complete moveset and learnset for Metagross in Pokémon Emerald Legacy. Learn which moves Metagross can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (15)

Moves that Metagross learns naturally as it levels up.

Take DownLevel: 1normal
9510020
A reckless charge attack that also hurts the user.
ConfusionLevel: 1psychic
5010025
A psychic attack that may cause confusion.
Metal ClawLevel: 1steel
609535
A claw attack that may raise the user's ATTACK.
Scary FaceLevel: 1normal
09010
Frightens with a scary face to sharply reduce SPEED.
RefreshLevel: 11normal
010020
Heals poisoning, paralysis, or a burn.
ConfusionLevel: 20psychic
5010025
A psychic attack that may cause confusion.
Metal ClawLevel: 20steel
609535
A claw attack that may raise the user's ATTACK.
Scary FaceLevel: 25normal
09010
Frightens with a scary face to sharply reduce SPEED.
PsybeamLevel: 30psychic
6510020
Fires a peculiar ray that may confuse the foe.
PursuitLevel: 34dark
4010020
Inflicts bad damage if used on a foe switching out.
PsychicLevel: 38psychic
9010015
A powerful psychic attack that may lower SP. DEF.
Iron DefenseLevel: 44steel
0015
Hardens the body's surface to sharply raise DEFENSE.
Meteor MashLevel: 50steel
1009010
Fires a meteor-like punch. May raise ATTACK.
AgilityLevel: 58psychic
0030
Relaxes the body to sharply boost SPEED.
Hyper BeamLevel: 62normal
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (26)

Moves that Metagross can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.