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Meowth Moves & Learnsetin Pokémon Emerald Legacy

normal43 total moves

Complete moveset and learnset for Meowth in Pokémon Emerald Legacy. Learn which moves Meowth can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
26
TM/HM
0
Move Tutor
7
Egg Moves
43
Total

Level Up Moves (10)

Moves that Meowth learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Fury SwipesLevel: 8normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
BiteLevel: 11dark
6010025
Bites with vicious fangs. May cause flinching.
Pay DayLevel: 20normal
6010020
Throws coins at the foe. Money is recovered after.
Faint AttackLevel: 25dark
70020
Draws the foe close, then strikes without fail.
Take DownLevel: 28normal
9510020
A reckless charge attack that also hurts the user.
ScreechLevel: 32normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Double EdgeLevel: 38normal
12010015
A life-risking tackle that also hurts the user.
Fake OutLevel: 45normal
4010010
A 1st-turn, 1st-strike move that causes flinching.

Egg Moves (7)

Moves that Meowth can learn through breeding with compatible Pokémon.

Spiteghost
010010
Spitefully cuts the PP of the foe's last move.
Charmnormal
010020
Charms the foe and sharply reduces its ATTACK.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.
Amnesiapsychic
0020
Forgets about something and sharply raises SP. DEF.
Psych Upnormal
0010
Copies the foe's effect(s) and gives to the user.
Assistnormal
010020
Attacks randomly with one of the partner's moves.
Follow Menormal
010020
Draws attention to make foes attack only the user.

TM/HM Moves (26)

Moves that Meowth can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.