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Meganium Moves & Learnsetin Pokémon Emerald Legacy
grass• 39 total moves
Complete moveset and learnset for Meganium in Pokémon Emerald Legacy. Learn which moves Meganium can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total
Level Up Moves (15)
Moves that Meganium learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| Razor LeafLevel: 1Razor Leaf | grass | 55 | 95 | 25 | ||
| Cuts the enemy with leaves. High critical-hit ratio. | ||||||
| ReflectLevel: 1Reflect | psychic | 0 | 0 | 20 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Razor LeafLevel: 6Razor Leaf | grass | 55 | 95 | 25 | ||
| Cuts the enemy with leaves. High critical-hit ratio. | ||||||
| Leech SeedLevel: 9Leech Seed | grass | 0 | 90 | 10 | ||
| Plants a seed on the foe to steal HP on every turn. | ||||||
| ReflectLevel: 12Reflect | psychic | 0 | 0 | 20 | ||
| Creates a wall of light that weakens physical attacks. | ||||||
| Poison PowderLevel: 15Poison Powder | poison | 0 | 85 | 35 | ||
| Scatters a toxic powder that may poison the foe. | ||||||
| SynthesisLevel: 23Synthesis | grass | 0 | 0 | 5 | ||
| Restores HP. The amount varies with the weather. | ||||||
| Body SlamLevel: 31Body Slam | normal | 85 | 100 | 15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Giga DrainLevel: 36Giga Drain | grass | 75 | 100 | 15 | ||
| An attack that steals half the damage inflicted. | ||||||
| Light ScreenLevel: 41Light Screen | psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Solar BeamLevel: 45Solar Beam | grass | 120 | 100 | 10 | ||
| Absorbs light in one turn, then attacks next turn. | ||||||
| Sunny DayLevel: 46Sunny Day | fire | 0 | 0 | 10 | ||
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| SafeguardLevel: 51Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. |
TM/HM Moves (24)
Moves that Meganium can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bullet SeedBullet Seed | grass | 15 | 100 | 30 | TM09TM09 | |
| Shoots 2 to 5 seeds in a row to strike the foe. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Giga DrainGiga Drain | grass | 75 | 100 | 15 | TM19TM19 | |
| An attack that steals half the damage inflicted. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Solar BeamSolar Beam | grass | 120 | 100 | 10 | TM22TM22 | |
| Absorbs light in one turn, then attacks next turn. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| CutCut | bug | 55 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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