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Meganium Moves & Learnsetin Pokémon Emerald Legacy

grass39 total moves

Complete moveset and learnset for Meganium in Pokémon Emerald Legacy. Learn which moves Meganium can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (15)

Moves that Meganium learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Razor LeafLevel: 1grass
559525
Cuts the enemy with leaves. High critical-hit ratio.
ReflectLevel: 1psychic
0020
Creates a wall of light that weakens physical attacks.
Razor LeafLevel: 6grass
559525
Cuts the enemy with leaves. High critical-hit ratio.
Leech SeedLevel: 9grass
09010
Plants a seed on the foe to steal HP on every turn.
ReflectLevel: 12psychic
0020
Creates a wall of light that weakens physical attacks.
Poison PowderLevel: 15poison
08535
Scatters a toxic powder that may poison the foe.
SynthesisLevel: 23grass
005
Restores HP. The amount varies with the weather.
Body SlamLevel: 31normal
8510015
A full-body slam that may cause paralysis.
Giga DrainLevel: 36grass
7510015
An attack that steals half the damage inflicted.
Light ScreenLevel: 41psychic
0030
Creates a wall of light that lowers SP. ATK damage.
Solar BeamLevel: 45grass
12010010
Absorbs light in one turn, then attacks next turn.
Sunny DayLevel: 46fire
0010
Boosts the power of FIRE- type moves for 5 turns.
SafeguardLevel: 51normal
0025
A mystical force prevents all status problems.

TM/HM Moves (24)

Moves that Meganium can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.