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Medicham Moves & Learnsetin Pokémon Emerald Legacy
fightingpsychic• 45 total moves
Complete moveset and learnset for Medicham in Pokémon Emerald Legacy. Learn which moves Medicham can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
20
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
45
Total
Level Up Moves (20)
Moves that Medicham learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Fire PunchLevel: 1Fire Punch | fire | 75 | 100 | 15 | ||
| A fiery punch that may burn the foe. | ||||||
| Thunder PunchLevel: 1Thunder Punch | electric | 75 | 100 | 15 | ||
| An electrified punch that may paralyze the foe. | ||||||
| Ice PunchLevel: 1Ice Punch | ice | 75 | 100 | 15 | ||
| An icy punch that may freeze the foe. | ||||||
| BideLevel: 1Bide | normal | 1 | 100 | 10 | ||
| Endures attack for 2 turns to retaliate double. | ||||||
| MeditateLevel: 1Meditate | psychic | 0 | 0 | 40 | ||
| Meditates in a peaceful fashion to raise ATTACK. | ||||||
| ConfusionLevel: 1Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| DetectLevel: 1Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| MeditateLevel: 4Meditate | psychic | 0 | 0 | 40 | ||
| Meditates in a peaceful fashion to raise ATTACK. | ||||||
| ConfusionLevel: 9Confusion | psychic | 50 | 100 | 25 | ||
| A psychic attack that may cause confusion. | ||||||
| DetectLevel: 11Detect | fighting | 0 | 0 | 5 | ||
| Evades attack, but may fail if used in succession. | ||||||
| Karate ChopLevel: 14Karate Chop | fighting | 50 | 100 | 25 | ||
| A chopping attack with a high critical-hit ratio. | ||||||
| The effectiveness varies with the user. | ||||||
| Mind ReaderLevel: 22Mind Reader | normal | 0 | 100 | 5 | ||
| Senses the foe's action to ensure the next move's hit. | ||||||
| Rolling KickLevel: 23Rolling Kick | fighting | 70 | 100 | 25 | ||
| A fast kick delivered from a rapid spin. | ||||||
| Calm MindLevel: 26Calm Mind | psychic | 0 | 0 | 20 | ||
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ExtrasensoryLevel: 29Extrasensory | psychic | 80 | 100 | 30 | ||
| Attacks with a peculiar power. May cause flinching. | ||||||
| Psych UpLevel: 34Psych Up | normal | 0 | 0 | 10 | ||
| Copies the foe's effect(s) and gives to the user. | ||||||
| ReversalLevel: 38Reversal | fighting | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| Hi Jump KickLevel: 42Hi Jump Kick | fighting | 120 | 90 | 20 | ||
| A jumping knee kick. If it misses, the user is hurt. | ||||||
| RecoverLevel: 48Recover | normal | 0 | 0 | 5 | ||
| Recovers up to half the user's maximum HP. |
TM/HM Moves (25)
Moves that Medicham can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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