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Marowak Moves & Learnsetin Pokémon Emerald Legacy

ground42 total moves

Complete moveset and learnset for Marowak in Pokémon Emerald Legacy. Learn which moves Marowak can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
27
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (15)

Moves that Marowak learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
Bone ClubLevel: 1ground
6510025
Clubs the foe with a bone. May cause flinching.
HeadbuttLevel: 1normal
7010015
A ramming attack that may cause flinching.
Tail WhipLevel: 5normal
010030
Wags the tail to lower the foe's DEFENSE.
Bone ClubLevel: 9ground
6510025
Clubs the foe with a bone. May cause flinching.
HeadbuttLevel: 13normal
7010015
A ramming attack that may cause flinching.
LeerLevel: 17normal
010030
Frightens the foe with a leer to lower DEFENSE.
Focus EnergyLevel: 21normal
0030
Focuses power to raise the critical-hit ratio.
BonemerangLevel: 25ground
509020
Throws a bone boomerang that strikes twice.
RageLevel: 32normal
2010020
Raises the user's ATTACK every time it is hit.
False SwipeLevel: 39normal
4010040
An attack that leaves the foe with at least 1 HP.
ThrashLevel: 46normal
10010020
A rampage of 2 to 3 turns that confuses the user.
Bone RushLevel: 53ground
2510020
Strikes the foe with a bone in hand 2 to 5 times.
Double EdgeLevel: 61normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (27)

Moves that Marowak can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Marowak Moves & Learnset | Emerald Legacy