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Manectric Moves & Learnsetin Pokémon Emerald Legacy

electric37 total moves

Complete moveset and learnset for Manectric in Pokémon Emerald Legacy. Learn which moves Manectric can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (15)

Moves that Manectric learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Thunder WaveLevel: 1electric
010020
A weak jolt of electricity that paralyzes the foe.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
HowlLevel: 1normal
0040
Howls to raise the spirit and boosts ATTACK.
Thunder ShockLevel: 7electric
4010030
An electrical attack that may paralyze the foe.
LeerLevel: 9normal
010030
Frightens the foe with a leer to lower DEFENSE.
HowlLevel: 12normal
0040
Howls to raise the spirit and boosts ATTACK.
Quick AttackLevel: 17normal
4010030
An extremely fast attack that always strikes first.
SparkLevel: 20electric
6510020
An electrified tackle that may paralyze the foe.
BiteLevel: 24dark
6010025
Bites with vicious fangs. May cause flinching.
Odor SleuthLevel: 28normal
010040
Negates the foe's efforts to heighten evasiveness.
ChargeLevel: 31electric
010020
Charges power to boost the electric move used next.
ThunderboltLevel: 36electric
9510015
A strong electrical attack that may paralyze the foe.
CrunchLevel: 40dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
ThunderLevel: 48electric
1207010
A lightning attack that may cause paralysis.

TM/HM Moves (22)

Moves that Manectric can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.