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Machoke Moves & Learnsetin Pokémon Emerald Legacy

fighting36 total moves

Complete moveset and learnset for Machoke in Pokémon Emerald Legacy. Learn which moves Machoke can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
36
Total

Level Up Moves (13)

Moves that Machoke learns naturally as it levels up.

Low KickLevel: 1fighting
110020
A kick that inflicts more damage on heavier foes.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
Focus EnergyLevel: 7normal
0030
Focuses power to raise the critical-hit ratio.
Karate ChopLevel: 13fighting
5010025
A chopping attack with a high critical-hit ratio.
Seismic TossLevel: 19fighting
110020
Inflicts damage identical to the user's level.
ForesightLevel: 22normal
010040
Negates the foe's efforts to heighten evasiveness.
RevengeLevel: 25fighting
6010010
An attack that gains power if injured by the foe.
Vital ThrowLevel: 31fighting
7010020
Makes the user's move last, but it never misses.
SubmissionLevel: 37fighting
9010025
A reckless body slam that also hurts the user.
Cross ChopLevel: 40fighting
1009010
A double-chopping attack. High critical-hit ratio.
Scary FaceLevel: 43normal
09010
Frightens with a scary face to sharply reduce SPEED.
Dynamic PunchLevel: 49fighting
1007010
Powerful and sure to cause confusion, but inaccurate.

TM/HM Moves (23)

Moves that Machoke can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.