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Lugia Moves & Learnsetin Pokémon Emerald Legacy

psychicflying50 total moves

Complete moveset and learnset for Lugia in Pokémon Emerald Legacy. Learn which moves Lugia can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
39
TM/HM
0
Move Tutor
0
Egg Moves
50
Total

Level Up Moves (11)

Moves that Lugia learns naturally as it levels up.

WhirlwindLevel: 1normal
010020
Blows away the foe with wind and ends the battle.
Feather DanceLevel: 1flying
010015
Envelops the foe with down to sharply reduce ATTACK.
SafeguardLevel: 11normal
0025
A mystical force prevents all status problems.
GustLevel: 22flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
RecoverLevel: 33normal
005
Recovers up to half the user's maximum HP.
Hydro PumpLevel: 44water
120855
Blasts water at high power to strike the foe.
Rain DanceLevel: 55water
0010
Boosts the power of WATER- type moves for 5 turns.
Psycho BoostLevel: 66psychic
140905
Allows a full-power attack, but sharply lowers SP. ATK.
AeroblastLevel: 77flying
1009510
Launches a vacuumed blast. High critical-hit ratio.
Ancient PowerLevel: 88rock
6010010
An attack that may raise all stats.
Future SightLevel: 99psychic
12010015
Heightens inner power to strike 2 turns later.

TM/HM Moves (39)

Moves that Lugia can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.